ScratchLittleCrab01.pdf - this is a Scratch version of the scenario used in the Greenfoot workshop, resources are available at /workshop and that's an excellent follow-on if you get into wanting to do the projects using Java and Greenfoot rather than Scratch. The lesson plan for that meeting is attached below, " Computer Club Lesson 3 - Scratch Game Development.pdf" and the 2 different games we've been using are attached below: Scratch Game Development - the third one is more of a do-what-I-do instruction session where we build one of two games, depending on the grade level. If the students have successfully made a scratch project that incorporates at least some movement blocks, some sound blocks, some control blocks and likely responding to keyboard events, they've at least got a handle on using Scratch for now.ģ. The point is exploration and less do-exactly-what-I-do instruction. The lesson plan for that meeting is attached below, " Computer Club Lesson 2 - What is Scratch.pdf" and the resources can be anything including the videos on or the Scratch card document or the Scratch Reference Guide document. But even if all you have is Scratch installed, there are plenty of sounds and sprite images to work with. Even better if the students can record themselves for the sounds and take pictures of themselves or others for costumes using a webcam. The project itself is less critical, we simply want the students to gain familiarity with dragging and connecting scratch blocks, and have some fun along the way so we include sounds, movement, and different costumes. If you don't have that kind of resource available, you can probably use a site like to discuss pieces and parts and relate that back to what the students are using for Scratch.Ģ. Scratch Introduction - the second one introduces using Scratch for students who haven't used it before. The lesson plan for that meeting is attached below, " Computer Club Lesson 1 - The Machine-1.pdf" We were fortunate enough to have real (but older.) computers for the students to tear into and identify parts and map that back to what's going on for input and output, what the parts are used for and so on. The Computer - the first one introduces computing in general, and we talk about machine input and output, similar to what was posted on /stories/using-picoboards-and-scratch-students-alternate-input-devices. Here's what we've been doing in Computer Club as of late. Keywords: Scratch club, afterschool, computer club.Content Types: Activity, Assessment, Handout, Lesson Plan, Website.Education Level: Preschool and Kindergarten, Elementary School, Middle School, High School, College and University, Professional Development, Other. We will only watch 25 minutes of the 60 minute video. Who has done significant research about this topic. Presented by an expert in the field - a professor of Psychology Students will watch a video about sensible and effective study skills, theJazzGroove Bebras Challenge Hooplaha HiDrive Applet Test DivsDoc Cloud9Preview DailyĠ:15-7:50 + 10:16-17:00 + 43:20-47:40 + summary below = 25 min Plunker sorting Algs Vis Data Structure Animations Java-Examples Python GUI Tutorial Docs.Google Wednesdays Scratch Big Java 2014 FIS.EDU Calendar Photocopier(print) Bulletin General Comments about How to Study EZjS EzJS Lessons Pseudocode Practice Computer Science Reading Links Google Takeout Java Tutorial Netbeans GCSE Comp Sci IGCSE Resources IGCSE Videos Eas圜lassVLE CaseStudy2016CGI FreeWebHostCGI FreeWebPageHostĬloud9 Coding.bat Processing Lessons JavaBasicLessons PlanningPages. GDPR ListĬoolToolsForSchools US Web-site Cowan Student HandbookĬompSciIlluminated Lewis+Loftus Java 7 Java for Dummies Playcode.io js.do js3Deditor ComputerBasedMath IBPlan17 DP Resources IB Plan SL DW News .
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